The game doesn’t look like a lot on the surface. Having an unhappy character can send them into a downward spiral until they have a mental break, which can cause them to fight other colony members, become depressed and lazy, or even try to burn down your base. You have to manage their mood by worrying about various elements such as the temperature and weather, how lavish their food is, how nice their living conditions are, how well the are clothed and armed, how well they get along with the rest of the group, how healthy they are, ect. Or maybe you don’t want to recruit them, but keep them in prison where you can forcefully harvest their lungs or kidneys should you need to transplant an organ to another member of your colony. Each person is another mouth to feed and another room and bed to build, but could potentially be someone who helps defend the colony or produce vital resources. Sometimes adding new members with skills you need (maybe you find someone good with plants and you need someone to farm food, or someone who is good at mining and you need stone and ore, ect) can mean destabilizing the cohesiveness of your group because they have personality traits that cause them to clash with other members of your group, which can cause them to fight, injure, or even kill each other. You will debate on who to accept into your colony, as each member can effect your colony in drastic ways. After you capture or purchase other people you can imprison them and begin the recruitment process.Įach character will have randomly generated stats, physical and personality traits, and skills. As you play, you can add more members to your colony by rescuing other people who crash land, capturing members of other tribes who try to raid you, and sometimes buying slaves from bands of traveling merchants who will sell them. It has elements of being a survival game, as you have to quickly build a base for shelter from the elements, figure out a sustainable food source, and craft items, clothes, weapons, and armor to fight off raids from other tribes as well as wild animals and alien creatures. It is inhabited by other tribes, some stronger, some weaker, with different levels of technology, some primitive, some more advanced. The premise is as simple as you crash land on an alien planet. I restarted many times but each time it was a difficult decision because I was so into my story, the base I had built, and the progress I had made. This only adds to your attachment to each character… so when they get a serious illness… lose a limb… or even die you debate strongly on continuing your story or starting over. I found myself wanting to create a group modeled after me and my friends. If you make what starts out as an extremely overpowered group, your edge on the game doesn’t last long as the game just starts throwing harder challenges at you faster. There are mods which let you create your starting group with as many or as few members as you want, and you can make them as strong or as weak as you want. It has almost nothing in common with the other games mentioned, but the one thing it does have is group management and procedurally generated story building. One game I got extremely hooked on… it’s got very little in common, but it has the one element I love about games like Xcom, darkest dungeon, and wildermyth… is a game called Rimworld.
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