The iOS release of Bit.Trip Beat has several new features. The four player mode modifies the paddles to make them smaller to prevent the game from becoming too easy. Bit.Trip Beat also features a multi-player mode, allowing anywhere from two to four players to play cooperatively, all paddles working together to deflect the beats. If the lower meter empties on this screen, players will return to the normal mode. Special beats will, if hit, modify players' paddle temporarily in some way some will make the paddle tiny, rewarding players for meeting a threshold of beats hit while in this form, or doubling paddles to prepare players for a sequence of beats that cannot be hit without two paddles. Each time the meter is filled up at this point, the score multiplier increases. If players fill it up again, it will bring them into a new style, where the music, graphics, and sound effects are changed, with the score per each successful deflection doubled. In order to get out of this, players must fill up a meter at the top of the screen before the lower meter empties again, bringing them to normal. If the meter depletes again, players will lose and have to start the phase over. If the paddle misses a beat, it will deplete a meter on the lower screen slightly if the meter is completely depleted, the background will change to black and the beats and paddle white. Beats may also move in strange patterns, such as beats that bounce back after being deflected or beats that pause for a moment. Each successful deflection earns players a set score. When the beats collide with the paddle, they make a noise, contributing to the background music. Either through getting a game over or beating the phase, players will then have their final scores tallied. Phases are split into several parts, with each part ending with multiple rainbow-coloured beats. Before each phase a cutscene of the character Commander Video is shown. Gameplay takes place in one of three different phases: Transition, Descent, and Growth, with each phase more difficult than the last. It is controlled by holding the Wii Remote sideways and tilting it toward and away from the player to make the paddle go up and down. The score and its multiplier are shown on the top and bottom left of the screen.īit.Trip Beat puts players in control of a paddle that reflects differently sized and coloured beats, similar to Pong, as they come from the right side of the screen toward the left. The player controls the paddle on the left while projectiles approach from the right in varying patterns. Several scenes of gameplay from Bit.Trip Beat. It has spawned five sequels since, including Bit.Trip Core, Bit.Trip Void, Bit.Trip Runner, Bit.Trip Fate, and Bit.Trip Flux with the exception of Flux, which plays as a reversed version of Beat, each game has a unique gameplay style to the last. However, certain reviewers criticized its short game length and high level of difficulty. The most common praise for it was what multiple reviewers describe as addictive gameplay, stylish visuals, and a great soundtrack. ![]() ![]() Wired named it the fifth best Wii game of 2009, while IGN named it the eighth best WiiWare game. Since its release, Bit.Trip Beat received generally positive reception, holding an 80 and 80.15% from Metacritic and GameRankings, respectively. A soundtrack was eventually released for the game's music, including some songs by micromusican Bit Shifter who composed the Title Screen and Credits music. Each successful hit creates a sound effect that contributes to the background music, which was composed by an anonymous composer at Petrified Productions. Players are placed in control of a paddle on the left side of the screen which, much like Pong, is tasked with deflecting squares that are coming from the right side. The WiiWare version is controlled by tilting the Wii Remote while holding it on its side. Android and Linux versions debuted in the Humble Android Bundle 3. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service.
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